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This article is considered accurate for the current release (244) of the game.

Guilds are a new system feature. To join a guild, you must access the guild book and request to join. The guild membership approver, executive, or leader must then approve the request. You may join multiple guilds. The system allows for a new set of controls for managing guild privileges and factions. You can assign privileges using the guild book, and those privileges apply to all Beacons under the guild's control. The beacons aligned to the guild will tout the guild's name and can contribute footfall to guild funds. The collective guild effort contributes endeavor, and endeavor can be used to activate guild buffs, which come from mavhines. Everyone in the guild receives the up to three active buffs. [1]

Establishing a Guild[ | ]

A guild is established by crafting a Guild ControlGuild Control and placing it within a beaconed area.

Guilds must have a universe-wide unique name (up to 20 characters long) and a shorter (up to 5 letters) abbreviation which does not have to be unique.

Once a Guild is established, Beacons may be added. This is done by going to the Beacon Control Overview Tab under Guild Alignment and clicking on the Align This Beacon To a Guild button. That will make the Beacon and all its Plots fall under the membership of the Guild. The Beacon may also be dontaed to the Guild itself, by clicking the Allow This Guild To Control This Beacon button. The Beacon may be removed from the Guild through the same Tab.

Joining a Guild[ | ]

The founder of a Guild automatically becomes a member of that Guild with all privileges. Other Citizens must request to join the guild using the Guild Control, and must be accepted by existing Guild members with the Membership Control privilege.

A Citizen may belong to up to 5 Guilds. One of those Guilds must always be the Citizen's Primary Guild.

Membership Ranks[ | ]

There are 4 member ranks within a guild. Each rank has additional privileges.

Operatives
basic members, can be assigned Builder, Worker, and Engineer privileges
Controllers
can be given Coin, Buff, and Membership privileges
Executives
can assign Operative and Controller ranks and privileges in the Guild
Director
can set all ranks and privileges

Guild Buffs[ | ]

Main article: Guild Buff


Helix Screenshot

Helix machines operating in a small Guild base

Guild Buffs are Guild-wide benefits for Members. They are propagated by the crafting of Helixes and require Coin Coin and Endeavour Endeavour to activate.

A guild may have up to 3 Guild Buffs active at the same time.

Buffs last 1 full week from activation.

As of release 210, the following Helix Machines are available to Guilds.

Guild Factions[ | ]

Guild Directors can create Factions within a guild. Factions are a way to organize permissions and work. A Citizen may choose a faction as their Primary Guild.

Factions may have their own Buffs and also inherit their parent Guild buffs.

Name Prestige Craft XP Build XP Coin Value In-game description
Bonus Consumables Helix 25 500 32 200 Get more out of Food and Brew Crafting with a Bonus Consumables Helix. When active, there is a greater chance of creating bonus Items when Crafting consumables for Guild or Faction Members.
Brew Extension HelixBrew Extension Helix 26 500 32 330 Enjoy Buffed Up hunts with a Brew Extension Helix. When active, gives a bonus to any active Brew Buffs for Guild or Faction Members.
Builder's Buff HelixBuilder's Buff Helix 23 350 32 50 Build faster with a Builder's Buff Helix. When active, Chisel Durability and Block Placement Speed will be increased for Guild or Faction Members.
Building Safety HelixBuilding Safety Helix 26 500 32 330 The Buff Machine for Guilds who like to Build and Build high. When active reduces Falling Damage whilst also increasing Block Placement range for Guild or Faction Members.
Defeat Insurance HelixDefeat Insurance Helix 26 500 32 330 Don't be a Defeatist with the Guild Buff Machine that helps reduce the Defeat Penalty.
Gatherer Healing HelixGatherer Healing Helix 23 350 32 50 Harvest for Health! When active, applies a Buff which recovers Health for Guild or Faction Members when Harvesting Surface Resources.
Grapple and Run HelixGrapple and Run Helix 24 400 32 110 Take your expeditions further, faster by getting a Grapple and Run Helix. Guild or Faction Members will enjoy an increase in Run Speed and Grapple Length making exploration a little smoother.
Hammer Versatility Helix 24 400 32 110 Get more out of Hammers with a Hammer Versatility Helix. When active, Hammers used by Guild or Faction Members will do more Damage to Dirt-type Blocks
Home Healing HelixHome Healing Helix 24 400 32 110 Give your Guild a great Healthcare package! When active, provides a handy Buff that regenerates Health for certain Members when in Guild-Aligned Beacons.
Lava Protection HelixLava Protection Helix 23 350 32 50 Lava won't be too hot to handle for your Guild with a Lava Protection Helix. When active, applies a reduction to Damage caused by Lava for Guild and Faction Members.
Spark and Wear Helix 23 350 32 50 Make Crafting more efficient with a Spark and Wear Helix. When active, Guild or Faction Members will enjoy lower Wear and Spark requirements when using Machines.
Weapon Augment Durability Helix 24 400 32 110 A Weapon Augment Durability Helix helps your Guild get more from their Weapons. When active, Weapon Augments are more durable.
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