Settlements are plotted areas with Prestige greater than 10,000. A settlement consists of at least one Beacon, but may have many Beacons owned by many Characters as long as they touch with more than two plots.
The Character owning the Beacon with the highest Prestige becomes the Warden or Mayor of the Settlement. The Warden gets the privilege of naming or renaming the Settlement.
Settlements whose prestige is too small will not be classified at all and not be given a name.
A Beacon in the Settlement will show a ranking of up to the 5 top contributors to the settlement, and Settlements are visible on Worlds in the sky when holding the Totem. The Settlement with the highest Prestige will be granted the title of Capital on that World and shows up as a yellow indicator on the Compass.
|0 .. 9,999||0|
|10,000 .. 49,999||Outpost||20|
|50,000 .. 249,999||Hamlet||30|
|250,000 .. 1,249,999||Village||40|
|1,250,000 .. 6,490,000||Town||60|
|6,500,000 .. 31,900,000||City||80|
|32,000,000 and up||Great City||100|
Footfall is generated once per 24 hours (IRL time) per Character. Friended Players and Characters who have Beacons or Permissions on Beacons in the same Settlement do not contribute to Footfall.
Prestige base values by block are as follows.
How prestige works[edit | edit source]
Beacon prestige is calculated by adding together the base prestige value of all blocks within the beacon, and then applying a multiplier based on several factors:
- block variety (different types of blocks)
- exotic colors (colors from other worlds)
- chiseled blocks
- built vs unbuilt space (e.g. to discourage builds that are just a bunch of plots full of high prestige blocks)
I believe these are generally all calculated against the distribution of blocks in the beacon—so, in order to have a high multiplier, you need to maintain a decent balance of all of the above aspects.
Some specific numbers that we have today (from my understanding of the game files; my interpretation could be wrong here):
Variety: I’m not sure exactly how this one is calculated.
Exotic Colors: The multiplier for otherwordly colors caps out at 1.3x, if you have 30% or more of the blocks in your beacon w/ colors from other worlds.
Chiseling: The multiplier for chiseled blocks caps out at 1.2x, if you have 25% or more of the blocks in your beacon chiseled.
Built Space: The multiplier for built vs empty space caps out at 1.5x, if your beacon is 10% or less built (the rest being air)
The max multiplier (after combining them all) for a beacon is 2.5x.
See also[edit | edit source]