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Guilds are an up-coming system feature. The system aims to allow for a new set of controls for managing guild privileges and factions (clarification needed). Beacons will be controllable directly from within a guild, allowing groups of players to align a guild with a settlement. The collective guild effort will supposedly allow everyone (clarification needed) to be affected by a set of buffs. 
Establishing a Guild[edit | edit source]
Guilds must have a universe-wide unique name (up to 20 characters long) and a shorter (up to 5 letters) abbreviation which does not have to be unique.
Once a Guild is established, Beacons may be added. This is done by going to the Beacon Control Overview Tab under Guild Alignment and clicking on the Align This Beacon To a Guild button. That will make the Beacon and all its Plots fall under the membership of the Guild. The Beacon may also be dontaed to the Guild itself, by clicking the Allow This Guild To Control This Beacon button. The Beacon may be removed from the Guild through the same Tab.
Joining a Guild[edit | edit source]
The founder of a Guild automatically becomes a member of that Guild with all privileges. Other Citizens must request to join the guild using the Guild Control, and must be accepted by existing Guild members with the Membership Control privilege.
A Citizen may belong to up to 5 Guilds. One of those Guilds must always be the Citizen's Primary Guild.
Membership Ranks[edit | edit source]
There are 4 member ranks within a guild. Each rank has additional privileges.
- basic members, can be assigned Builder, Worker, and Engineer privileges
- can be given Coin, Buff, and Membership privileges
- can assign Operative and Controller ranks and privileges in the Guild
- can set all ranks and privileges
Endeavour[edit | edit source]
Every 100 XP earned by a Citizen will contribute 1 Endeavour to their primary Guild.
Guild Buffs[edit | edit source]
Guild Buffs are Guild-wide benefits for Members. They are propagated by the crafting of Helixs and require Coin and Endeavour to activate. A guild may have up to 3 Guild Buffs active at the same time. Buffs last 1 full week from activation.
As of release 210, the following Helix Machines are available to Guilds.
Guild Factions[edit | edit source]
Guild Directors can create Factions within a guild. Factions are a way to organize permissions and work. A Citizen may choose a faction as their Primary Guild.
Factions may have their own Buffs and also inherit their parent Guild buffs.